3rd Unit 74 Evaluation – Storytelling by michael on Scribd
Tuesday, 28 February 2017
Initial Sketches
This is my response to drawing of a robot side kick and as you can see, all of my robots have unique ideas and were designed to fulfil different missions, however what they all happen to have in common is firepower and so weather it be for fighting or just defensive means they all have guns. most of them have human life characteristics such as arms and ligaments or at least a face. They can all move by themselves and have some sort of AI manoeuvrability. finally, the majority of them
Storyboards
Opening sequence for Perplexed
Closing Sequence for Perplexed
Storyboards were one of the most influential parts for me personally to monitor not only my progress but also my collate everything and see if works out. I planned out the start of my video game as well as one other key point which I chose to be the ending. I put in visual cues of what would happen essientially frame by frame to piece it together. This was good for me as I like to see things visually and could see if they would work out and how long it would take. It also ensured that I wasn't drifting off task by creating a film and with every frame I was forced to think about how it might appeal to my target audience and so thinking about props, setting and costuming as well as the framing and how I would display my characters. It would also mean that if I came to actually making the game I wouldn't waste money trying to come up with ideas as I would already have the structure of it.
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