Thursday, 7 July 2016

Asset Planning Drawings Animation - Element Sketches



All of my assets have been designed around the basis of recognisable things that are not alarming or futuristic as I felt that my scene should have the amazement effect rather than the gamers mind being side tracked by one particular assets but instead the atmosphere I want will be a collective of everything in my scene dispersing.

Asset plans were particularly useful for me as I could finally get my ideas out of my head and on to paper. A lot of the time this meant that I had to scrap my ideas for better ones but at least by doing this I was able to save money on resources that might be more challenging or require differnt or more spoftware. Beacuase I was able to draw my assets in 3D I was able to gain a jist of what and how I could model them, with having previous experience I was always taking into concideration how I will create them.

MoodBoard for Animation



The overall feel I want to create in my scene is a un-conventional one in terms of space related games as I don't want to make it scary or like a race type game but instead if I were to plan the game it would be like an action adventure game where the person could walk around the space ship and see/ interact with all of my floating objects. I there fore want to create a feeling of very chilled and relaxed almost like the 0 gravity scene is a natural occurrence but obviously for the player it would create wonder. This is why I am using recognisable objects and textures to contribute this. 




Tuesday, 5 July 2016

Ideas and Inspiration post for Animation




This is a scene from Wall-E where they are ejected out of the space craft and wall-E has a fire Extinguisher and uses it to float around in space. The Fire extinguisher itself seems to float off in all directions and the movement of them are motionless and floating away. This made me think that i could make it so there is suddenly turbulence whilst exiting the atmopshere and everything moving at different paces or rotating differently as they hit the walls etc. Additionally, because there is a moment of tense and scary atmosphere but when there is zero gravity everything calms down and the mood is lifted and relaxed.



This Clip is from the film Ender's Game and we see a battle take place between two groups of people and there is debris floating around the place. The use of lots big boxes and boulders gave me the idea of having a window on my space craft where you see lots of debris from the space ship such as metal sheets, the different parts of the space ship and just cargo boxes. They all appear in an under water like motion and another idea I gained was that the rope is more of a bungee cord as it is lose and then taught and so I would like to try and add this. Maybe a yoyo with the string bit left free to float as it will add a greater effect as the yoyo body will just float but the rope can bend in many ways.




In the video game Call of Duty : Ghosts, At 5:14 there are lots of floating objects as they are fighting in space. As you hit/ move the objects they remain in a constant speed and rotation even though other object might move slower everything moves in its own manor accordingly as it keeps its momentum. This gave me the idea of having like a storage or place where there are lots of personal belongings such as toys, photo frames which will suddenly start floating in space. Another idea this gave me is to have things that work together or are connected on earth but in space would act a lot differently, for example wooden numbered blocks would remain in a pile on earth but in space would float off and in random directions.