Tuesday, 20 October 2015

Asset planning / Research


Asset research from 10metzm

Here are a few ideas for what will hopefully make up my futuristic city, a common theme is that a lot of things are reflective and smooth however, at the bottom on the buildings and shop fronts I want it to be seen as a futuristic NYC Time Square with all of the advertisement and billboards.

Thursday, 15 October 2015

Task 2 - Game Environment Planning (Moodboard)

 

By creating moodboards I was able to collect a wide array of ideas and research around my topic. I looked at all different types of futuristic medias and by having them all in one place with a colour shceme it meant that I could refer back to this when creating my environment and therefore stay on track with my target audience and reliant ideas. This is a way of saving money as I didn't have to test my target group or find out my audiences by doing my own primary research and rather I can utilise other research and media that has already been done and therefore allowing me to save money on creating my own.

Thursday, 8 October 2015

Initial Research



From my research i have discovered that the medias portrays the future as being very dystopian and dangerous, Everyone seems to have machines connected to them at all time that are used for fighting or they are all barely surviving in a dangerous environment with either humans killing each other or aliens/ robots have sided against them. Examples of this can be seen above in examples such as terminator, oblivion, GI JOE or After Earth however there are few exceptions such as  WALL-E where even then it tries to teach us a lesson. They all seem to be engrossed in technology that will assist them when in combat. There are also 2 ends to the colour spectrum which is either very bright with a lot of blue to highlight the technology or in contrast they are dark and simple take the Matrix or Men in Black as an example where black is a costume theme or the lighting is dark to create shadows and indicate how the future is dark and sinister. I found that what works particularly well in future based films or games is this violent world as there are clear missions and intrigues the audience as there is an interest in new 'cool' or outrageous weapons, this also allows for the audiences imagination to come to life with gadgets that allow flight and memory loss which there is likely hood we wont be around to actually see happen although there are only a few Utopian based futures, they are also good as they allow for cool technology to be used so what they all have in common is their aim to please the audience with exciting action.