
I have also made it so that there is some 'turbulance' where my assets drop a little bit and then rise again and so it has the effect that for a split second there was gravity again. The one problem I had with this is that when moving through different frames it was extremely laggy. This meant that if i wanted to go to frame 600 which is the end of my timeline, it would take a literal hour to load up and so this wasn't practical.
What I did to counteract this problem is that I exported each asset using 'export selected' and then key framed them in their own scene. Due to the reduction in polygons it didn't lag as much and this allowed me to fully adjust my assets movements. I then re-imported the assets into my main scene but rather this imported the scene into it all this meant is that I could then save the scene as a new file making sure that my progress was being saved just in case it were to crash. The last thing that wasn't really a major problem but was at first is that once I had put down a key frame it wouldn't allow me to move or rotate my objects. To overcome this I had to open up a window called 'Graph Editor' and this comes up with a graph like the one in the picture and then move the asset by changing its x, y and z co-ordinates.



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