15/10/15) In the first lesson in which we started our Maya Creation, I started to draw a few rough sketches to get a wide range of robot ideas and listed some of their key characteristics, I liked or that they all had in common. I then decided on my final idea and went for a spherical based robot that could fly, act as a guide and also a storage space for this game.
20/10/15) Because I didn't complete my drawings the first lesson I had to finish them off here by drawing them on *special graph paper* and because my creation model was going to be 3 dimensions I had to draw a front, side, top, bottom and back view all drawn to the same scale so that I could scan them into Photoshop and realign where necessary. Then once I was happy with the size and rough design/ plan of my robot I opened Maya and made a horizontal plane by creating a turnaround which I could import my designs onto to act as guide lines when modelling. 
22/10/15) in order to make everything to scale and give me the best visuals for my design I had to calculate the resolution of my image back in Photoshop and then transferring this into a set size in Maya by doing a simple calculation.

03/11/15-05/11/15) I lesson 4 and 5 I began to start making my sketches have a body by adding built in polygons such as a sphere to act as the main support for my creation. After having implemented more of a structure to my character I was able to rasterise my image by adding more edges and vertexes to give it a more spherical aesthetic and I began to start adding minor details by using the extrude tool and duplicating various layers and adjusting them slightly to make it look more realistic and complex.
10/11/15) I went in
to even more detail this lesson by looking at key limbs and connectors for my robot and added more edge loops which made it a more futuristic as it looks like welds and seals that keep my robot together and have various
17/11/15) In this lesson I attempted to make my own shape being a wire, this proved quite difficult to get the right shape for it as it didn't look realistic due to its random bends. I also re did my neck for my robot as it didn't seem to fit in with my robots feel. I did this by adding in lots of rectangles and rotated them which I found to be particularly effective. in my neck there is an opening behind and this is where I wanted to add in wires to show my attention to detail!
01/12/15) this lesson I focused on finding out and figuring out what purpose if any my robots arms should have and I thought that because my sidekick acts as storage and a map/ advice in where to go and as a result doesn't fight as much apart from the ray gun which I also added that lesson, I gave him speakers which is where not only sound comes out but also an imaginary hologram for when in the campaign you would get sent a video message.
Last lesson I had to attempt to try an UV map my model and by doing this I had to use a texture that helped piece bits together. This proved to be very hard and so you have to cut you model into sections such as the body, head and arms. You can then either use UV Shell where it selects the whole shape and you can distort it and change the UV pattern that way, or for more detail I had to just use the UV and its almost like changing the vertexes.

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