Thursday, 30 June 2016

Textures research


Texture for my Grass - http://www.123rf.com/photo_13150589_seamless-artificial-grass-field-texture.html 



Texture to be edited and used on a 'computer' in shop window -http://6.darkroom.shortlist.com/1200/b737511fd4a8ae81125082effc607a78:33edace9ce6c329678ea618c9a9bb89a/apple.png 



Used for my security camera face - http://www.backgroundsy.com/file/large/camera-lens-icon.jpg



Background for my 'computer' - http://pre12.deviantart.net/430b/th/pre/f/2009/107/2/1/blue_wallpaper_aurora_by_thedisturbed0ne.jpg 



Air Vent -  http://www.mayang.com/textures/Architectural/images/Grilles%20and%20Gratings/air_conditioning

experimental Mirror Texture - https://t1.rbxcdn.com/3c285ca87365e63d232e35cc5a09a950



Wood chip around my play area -  http://texturelib.com/Textures/debris/wood%20chips/debris_wood_chips_0004_01_preview.jpg






















Side building texture - https://s-media-cache-ak0.pinimg.com/236x/2c/19/e6/2c19e6faac635cff1f9cce38a6bd1596.jpg

The main use of default texture that i used was a PhongE and Lambert based texture to give it either a dull texture for say the roads but then other assets and objects needed to have a shine to it and so a PhongE was more appropriate as it had a reflective to it. The reason i chose to do this was because I felt it was more appropriate to spend my time modelling and it also didn't take away from my main assets. But also it seemed to fit my style and futuristic 'efficiency' look.




Lambert used preview











PhongE used preview

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