Thursday, 30 June 2016

Cut Paragraph

After we had looked into all of these and found common trends we were able to gain a rough idea of how we would want ours to look like and made rough sketches and then filled them in in more detail giving some description of why we chose the colours such as lots of metallics and different shades of blue. From here we could start to make our assets on Maya itself. We used the built in polygon meshes such as cubes and rectangles to start off with to get a basic shape for our assets which would be our main building block. We were then able to use tools such as the extruder tool or add sub divisions of edge loops to alter its shape. I started off with my building which was the longest time I spent on the construction and then my car which I felt I rushed a bit and the other assets followed. Once all of the assets were completed I could then texture them and this required downloaded textures or the ones Maya has to offer. But to get our environments more realistic I had to UV map a lot of my imported textures so that it fit my faces and the stitches matched up.

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