Thursday, 8 September 2016

Production Journal of Animation

8/9/16 - This was our first school lesson working on our space scene and so I started off with a rough model of my exterior and setting to add the objects into. I made the shuttle from a sphere that I extruded and distorted. I made some of them see through to act as a window also. I had problems texturing however for example because the setting is the inside of a sphere it is black and doesn't allow me to add a texture to it. I have done some research and might be able to reverse the polygons but if not then this could be a problem. Additionally, I made a photo frame that I want to add in and used simple textured such as see through faces to make it like glass but when I tried to add in a photo file texture on the selected faces instead it applied a texture to everything else but them... I tried the reverse but it didn't work and remember having this problem in my futuristic city environment and was unable to resolve the problem.
I successfully imported 2 of my assets with the animations that I tweaked a little so that the cola bottle would bounce and collide with the centre of the space craft.
I also added in a table that is rounded off to give my scene some layering and allowing myself the ability to add different distances but also makes the scene more appealing. I used a wide range of tools such as the extruder, UV mapping, gravity settings along with adding in polygonal shapes in general.









15/09/16- during these lessons I tried to fix up the textures of the photo frame and did so successfully as I managed to get a photo on the glass area of the frame. I did this by adding a plane behind/ in the extruded area and added another file texture to that. I then had to re-create a gravity field and merge the objects so that they would float away together. To add to my general environment I included a chair that I set a challenge of making it all just from one block to improve my extruding skills and this this was done successfully. This was also a practical as my scene wasn't allowing me to play the scene with gravity and would just freeze. This was a problem as I can't see how the animation its self is going have have to just assume and judge. This also slowed me down as i made a cushion for my chair which was basic it took a very long time to allow me to start editing or even using Maya again. I also did some further planning for more assets, one of these which I completed were children's building blocks that I got a texture off line, used photoshop to align and crop out some numbers followed by me then UV mapping so that the extruded faces on my blocks had correctly aligned numbers.








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