Thursday, 22 September 2016

Proposal for 3D Animation (with list of resources)

The brief for the assignment is that a company has came to me and asked me to make a scene for part of their game called 'The Last Voyage' and the scene is just as the space ship breaches the Earths atmosphere the first time and so the environment has to go into zero gravity casing wonder and amazement to the audience. Therefor I have to create assets that will float around or have the appearance of zero gravity.

The setting have created is a room inside the Space shuttle that would be like a starting area in the game. Its a small room that has personal belonging and things relating to children and youth proposing questions to the audience. The assets have to have a vague link and mine are all everyday objects. This can be seen as my assets consist of a photo frame, building blocks and some drinks to name a few. The reason I have chosen these assets are that they are all around people and noticeable objects and so seeing them float would hopefully be amazing as it is so random. Some of my assets are a photo frame, some building blocks that are numbered, a basket ball hoop and ball,

Some legal and ethical considerations I need to be aware of and look out for is that the textures I use such as my Coca-Cola and water bottle cannot be have the same company logos as it is copyrighted and trademarked. Additionally, if I copy anybodies work such as downloading or duplicating others as it will go towards nothing as I didn't model it. I can ensure this by researching my assets and see if any are similar.

The target audience for the game would be aged towards younger audiences such as 21 and below purely from my scene but if I could continue the game it would 'turn bad' and say crash but for my scene along I have chosen these assets as it will act as a nostalgic throw back for the player. This will affect my target audience as it could make it either scary or a bit shocking and so only the older teenagers might like this and actually be able to take in what is happening and adjust to it. Additionally, Space games often have similar narratives being either a space ship gets lost, invaded or stranded amongst various other paths and so the people who have played other space games and can relate are likely to buy another. The majority of gamers has changed over the years being from male to now more of a balanced spread, therefore I have tried to ensure that I will not be one gender biased as my target audience can have a wide spread by having relatable objects and not 'gender biased' colours such as just pink walls and glitter which would be a common stereotype for a females girls room. Having said that, typically males are likely to buy a space game especially if it is horror orientated. Whilst modelling I will have to take into account my audiences interests and so one thing I found out is that a common thing to do in a space game is exploration and so I adapted my assets to have multiple things flying as my audience would be fans of minor details and little add ins almost like 'Easter eggs' which can once again market to an older audience as well as being interesting for a younger audience. This is another reason why I will create objects relating to youth as it can allow for the audience to start making connections and reading deeper into what could be a complex story line or just tell them a little bit of a back story or fill them in/ set the scene a little bit so they can expect children and know that the space craft is 'fairly' secure otherwise they wouldn't have these so what unnecessary items in there. This is also something that would only really be looked into by a slightly older age group who have a real passion for games, too young and they will just enjoy it and possibly older than say 21 it might be a bit confusing and so that is how my scene will have a audience based around 21 and under.

The project itself is made up within lots of stages and so I will be demonstrating lots of different skills. During the planning I had to show I had an understanding of what was possible within my abilities and that I had a solid idea that I was going to create and that I didn't just make up random things when it came to modelling. The modelling itself will be a large portion but the scene I will make will mostly demonstrate my animation skills within Maya. Within Maya I will animate my created assets to make them move in the direction and pattern that I choose. I will show this by applying a 0 gravity effect to my assets to highlight the fact of being in space, I will have to add rotary points, collisions and various other components to give it an overall realistic look. Additionally I will have to show skills of applying texture for the assets to look complete and in general show problem solving skills to show my comfortable nature with a computer and a crossing of programmes.

(1) I will need a lot of resources in order to successfully complete the task. Priorities are a good computer that is able to run the software that I need to use so that I can create my scene swiftly. I will have access to Macs and also my home computer. I will need various software's such as Maya itself to construct the scene, Photoshop I will also need to edit and create my own textures. Blogger is what I will use to display and keep track of my progress as it is readily accessible and fairly simple yet practical. For my planning stages I will also need basic equipment such as paper, pencils and access to the Internet throughout for lots of reasons such as finding textures and inspiration. One resource that I would have liked to have is a Graphics Drawing tablet. This would have allowed me to be much more swift and had lots of practical uses but wasn't a necessity. To work on my project from home and on different I will store it on a USB but also have it accessible on a digital folder that can be accessed on all of the available Macs. I will also need to be able to watch videos such as YouTube tutorials for learning new skills. (1)

The timing for my project will be fairly organised so that I can evaluate if I'm on track or not. I would have liked to do a fully time plan before we started however the time scale I had was not clear and I was also unsure about how long certain areas would take me. However I know a large part of my time would be needed for the animation and the modelling. The Modelling I think would have taken up a lot less time however I know I need to create a asset that has 'limbs' or hinges and so I will need to allow myself a large amount of time, a few lessons, in order to complete it with all of the fields/solvers.  I also have to remember that whilst 3D modelling might run smoothly at first it can get slowed down very quickly the more I add to it and so loading, rendering and animation preview time will increase as I progress. My planning I will spend only a few hours doing as it doesn't all have to be 100% the same and like an actual building plan but rather stimulants for ideas that I can create from. My timing schedule sheet helped me as I could plan ahead a few weeks and set my self achievable goals and so have a sense of visual progression.


(1)  By writing a list of resources and then writing them up in my proposal, this allowed me to see what I needed to complete my brief. From this I could review the possibility of my ideas and make sure I was being realistic. Furthermore, if I came up with unique ideas or special pieces of equipment I wanted to use, I could write it down/ write the resources needed and when I look back I could see what I needed to jog my memory. One thing I didn't do but feel like in a work environment would of had to take into concideration is assess the resources I need and search for either cheaper alternatives or ways to save money. This further made me think about my target audience as I had to think about production stlyes. So beacuse my target audience were young adults I knew I needed to use an uptodate piece of software rather than a more clay type model structure or animation style. I knew that I couldn't make it to 'soft' as then it wouldn't be as interesting to an older group and might appeal more to children. (1)

No comments:

Post a Comment